Source: D&D Beyond Drops - May 2026
Level 3 Evocation (Bard, Cleric, Sorcerer, Wizard)
Casting Time: Action
Range: Self
Components: V, S, M (a mixture of water and powdered silver)
Duration: Instantaneous
You channel energy from the Astral Sea to unleash a torrent of magic from you in a 30-foot Cone. Each creature in the Cone must succeed on a Dexterity saving throw or take 4d10 Cold or Radiant damage (chosen when you cast this spell). Your choice of damage type determines an additional effect:
Cold Damage. The target has Disadvantage on the next D20 Test it makes before the end of your next turn.
Radiant Damage. The target can see only within 15 feet of itself, and it has the Blinded condition for everything beyond that distance until the end of your next turn.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot above 3.





